The goal of this project is to mimic the real wheat field wind via the world position offset shader. There are three layers of movement to simulate the wind blowing through the field. The environment is inspired by Simon Stålenhag’s and Jakub Rozalski's concept.
Big thanks to all the friends who give me all the great feedback. All the models come from Megascans, Speedtree, Mega Pack Sci-Fi Hard Surface Kitbash, and Unreal marketplace. Hope you like it!
https://www.artstation.com/artwork/q9RQDa