Yuchun Huang
Yuchun Huang
Environment / Material / Technical Artist
Seattle, United States

I'm a 3D Environment / Material / Technical Artist specializing in real-time rendering.

Skills

Environment ArtTechincal ArtLevel ArtVFXShadersPBR Texturing3D Modeling3D ScanningLightingStorytellingGame DevelopmentProcedural GenerationVisual EffectsHLSLRealtime

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Python
Python
RealityScan
RealityScan
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Photoshop
Photoshop

Productions

    • Video Game
      Project Ethos
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      2K Games 31st Union
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Environment Artist
    • Company
      343 Industries

Experience

  • Senior Environment Artist at 2K Games - 31st Union
    May 2023 - May 2026

    - Researched and implemented scalable environment systems, including

    terrain, foliage, wind simulation, and shader workflows.

    - Translated artistic direction into tangible rendering benchmarks and

    technical environment solutions.

    - Collaborated with engineers and art directors to standardize

    environment pipelines and rendering practices.

    - Contributed to technical visual development, balancing artistic quality

    and runtime performance.

  • 3D Generalist at Electronic Arts - Industrial Toys
    November 2021 - March 2022

    - Managed environment production pipelines from proxy generation to

    final optimized asset integration.

    - Developed technical documentation and best practices, improving

    outsourcing consistency and workflow efficiency.

    - Conducted technical reviews and optimization passes for outsourced

    environment content.

    - Improved map stability and runtime performance through engine-side

    environment optimizations.

    - Supported mobile production constraints through scalable asset and

    material workflows.

  • Environment Artist at 343 Industries
    Redmond
    July 2019 - November 2021

    - Built modular environment assets using trim-sheet workflows and

    optimized UV strategies.

    - Collaborated with gameplay and level design teams to improve visual

    readability and player navigation.

    - Created environment assets supporting both gameplay interaction and

    narrative storytelling.

    - Polished in-engine gameplay experiences using the Slipspace Engine

    pipeline.