The End of the Tunnel

Location based newspaper Shader

Location based newspaper Shader

Wire frame/Base Color/Roughness/Lighting/Metallic

Wire frame/Base Color/Roughness/Lighting/Metallic

The End of The Tunnel Video

Objects Showcase

Objects Showcase

Hero Asset

Hero Asset

Hero Asset

Hero Asset

Base Color/Metallic/Normal/Roughness

Base Color/Metallic/Normal/Roughness

Check the detail of the ground material: https://www.artstation.com/artwork/ZAJdm

Check the detail of the ground material: https://www.artstation.com/artwork/ZAJdm

Roughness/Normal/Base Color/Height/AO

Roughness/Normal/Base Color/Height/AO

Check the detail of the brick material: https://www.artstation.com/artwork/DxvnVo

Check the detail of the brick material: https://www.artstation.com/artwork/DxvnVo

Roughness/Normal/Base Color/Height/AO

Roughness/Normal/Base Color/Height/AO

This environment I have created is the end of the tunnel which fictitious enemies have controlled and lived in. Due to the war has just happened, the enemies only have basic daily supplies such as a mattress or water tanks.
Some assets are brought from Unreal Marketplace: CityTrashSet
Hope you like it.