19th Century Antique Frame -- Substance Designer and Unreal Material

process_01

process_01

process_02

process_02

Unreal Material

Unreal Material

Roughness/Normal/Base Color/Height/AO

Roughness/Normal/Base Color/Height/AO

Hello, this material is created for a group underwater VR project. The poly and the textures are limited, so I have to compress four patterns in one texture and use the world position offset to control the vertex.100% Creating in Substance Designer and rendering in Marmoset Toolbag and Unreal Engine. Hope you like it.